Hci In Society
- Accessibility and assistive technologies
- Legal and ethical aspects in HCI
- Social aspects of IHC
- HCI professional’s role in the market and industry
- Culture and HCI
- HCI Teaching
- Gender and minorities
- Electronic government and citizenship
- Interaction of elderly people
- Digital literacy and computational thinking
- Human values
Design and Evaluation of Interactive Systems
- Analysis of domain, task and user
- Affective computing and emotional aspects in HCI
- Participatory design
- Interaction Design and User Experience
- Empirical studies on the experience or impact of technology use
- Help systems and tutorials in HCI
- Models, methods, and formalisms for interface and interaction design
- Tools and techniques for user interface and interaction design
- Models, methods, and formalisms for evaluating user interfaces
- Tools and techniques for evaluating user interfaces
- End-user Programming and End-User Development
Specific Application Areas
- Smart cities and environments
- Interaction design and children
- Design and evaluation of digital games
- Ecodesign
- Digital entertainment
- HCI and health and well-being
- HCI for work
- Digital legacy
- Online communities, social media, social networks, and social software
- HCI in virtual learning environments and MOOCs
- Information visualization
Interaction Between Areas
- Inteligência artificial, aprendizado de máquina e IHC
- Artificial intelligence, machine learning and HCI
- Ubiquitous computing and HCI
- Education and HCI
- Software Engineering and HCI
- Ergonomics and HCI
- Collaborative systems and HCI
- Sustainability and HCI
- Digital art and HCI
HCI Theories and Theoretical Approaches
- Cognitive approaches
- Semiotic approaches
- Cognitive engineering and distributed cognition
- Semiotic Engineering
- Organizational Semiotics
- Activity theory
- Communication or collaboration theories
- Other theoretical approaches
Forms of Interaction
- 3D Interfaces
- Intelligent, adaptable, and adaptive interfaces
- Natural user interfaces
- Tangible user interfaces
- Multimodal interfaces
- Virtual reality and augmented reality
- Internet of things
- Context-sensitive interaction
- Interaction on mobile devices
- Interaction emergent paradigms