“Design and innovation for the path of good information”
The Internet offers means to disseminate good information, however, to the same extent, it ends up facilitating the expansion of disinformation, which aims to mislead or distort reality through the omission, modification or minimization of information and of fake news, which are based on untrue sources on various broadcast platforms.
In 2022, the IHC brings the theme “Paths of Interaction”, alluding to the paths that converge and intersect in favor of a common goal. In line with this vision, the Design Competition proposes a reflection on the ways of interaction that lead to disinformation and fake news, which have been shown to be so harmful to society, in areas such as health, education, politics, environment, culture, etc. The harmful phenomenon of fake news has been enhanced with the current dissemination of digital information and communication technologies, pointing to the relevance of considering the human factors associated with this topic. Thus, innovative solutions aimed at designing for the path of good information can help in this process, helping users to search, identify and/or analyze disinformation and fake news.
Challenge: Participants are invited to develop digital solutions that support reflection, knowledge, denunciation, or the fight against disinformation, in all its forms, be it false, fabricated, manipulated content, etc. Solutions that point to “paths of information and knowledge” are desired, through the interaction proposed in the design solutions.
Objective: The solution should help one or more specific spheres of society to deal with the problem of fake news and disinformation, promote people’s awareness of the problem and the importance of media literacy, and/or encourage reporting or fact-checking.
Expectations: The digital design product can be of any type, exploring different interaction paradigms (such as Ubiquitous Computing, Wearable Computing, Internet of Things, Interactive Digital Art, Multimodal Interfaces, Multiverse, among others), avoiding proposals solely focused on mobile applications or web applications. Therefore, solutions that incorporate the digital into everyday physical objects are encouraged. It is essential that the problem is well characterized, presents a solid basis for the establishment of requirements and needs, and that the design process followed to conceive the proposed solution is reported.